using UnityEngine;

namespace MyFramework.Network
{
    [CreateAssetMenu(fileName = "NetworkConfig", menuName = "New Configs/Network Config", order = 1)]
    public class NetworkConfig : ScriptableObject
    {
        public string baseUrl = "https://api.xxx.com";
        public string login = "/auth/login";
        public string userInfo = "/user/info";
    }
}